Coins in the ANTON app

ANTON is one of the most popular learning apps for students in grades 1-10. Class. At first glance, the gamification aspect of acquiring coins ("coins") may seem strange to adults - but it noticeably multiplies the motivation, not only of my children. It even saves a small "cushion" of coins that you do n't touch.


The integrated games include recreated classics like Asteroids and Arkanoid, but also new titles such as the ever-popular and rather challenging City Jumper, which features a great soundtrack. At the beginning of last year, the ANTON app made headlines due to a security vulnerability, and even today, numerous functions are not programmed with truly secure software.

If you want to take a closer look at a game and need coins quickly without having to work through the umpteenth beginner's task from first grade (you don't get coins for exercises you repeat!), log in to https://anton.app on your PC, open the developer tools (CTRL+Shift+I in Chrome or Firefox) and run the following JS code in the console to add any number of coins to your account.:

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Since the ANTON Plus packages (premium packages with more functions) do not explicitly advertise getting more coins, there is no real damage here either. The next homework I recommend to interested readers (even better: students) is to crack the (similarly poorly secured) high-score lists (tip: affect the event messages in the active WebSocket connection).

Irrespective of this, you finally have enough coins to practice City Jumper extensively:

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